#version 450
#extension GL_EXT_buffer_reference2 : require
#extension GL_EXT_buffer_reference_uvec2 : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(buffer_reference) buffer uintPointer;
layout(buffer_reference, buffer_reference_align = 4) buffer uintPointer
{
    uint value;
};

layout(push_constant, std430) uniform Registers
{
    uvec2 va;
} _6;

void main()
{
    uint _24 = atomicMax(uintPointer(_6.va).value, 10u);
}

